The effect of game to promote balance and prevent falls in elderly

Authors

  • Marlene Rosa School of Health Sciences, Polytechnic Institute of Leiria, Center for Innovative Care and Health Technology https://orcid.org/0000-0001-8276-655X
  • Cátia Brites Escola Superior de Saúde, Instituto Politécnico de Leiria, Leiria, Portugal
  • Inês Tarrafa Escola Superior de Saúde, Instituto Politécnico de Leiria
  • Miguel Viamonte Escola Superior de Saúde, Instituto Politécnico de Leiria https://orcid.org/0009-0000-7386-9047
  • Patrícia Oliveira Escola Superior de Saúde, Instituto Politécnico de Leiria
  • Cândida G. Silva Escola Superior de Saúde, Instituto Politécnico de Leiria, Center for Innovative Care and Health Technology, ciTechCare https://orcid.org/0000-0002-7092-1169

DOI:

https://doi.org/10.47197/retos.v65.111125

Keywords:

Aging, Performance, Balance, Falls Risk, Analogue Games, Recreation, Rehabilitation

Abstract

Introduction: The analogic game demonstrated potential results in old people with decreased balance and fall risk, however related studies are scarce.

Aim: The present study aimed to test the potential of an analogue game in improving balance and reducing the risk of falls, as well as to characterize the performance of the participants in the game and its relationship with the variables of balance and risk of falling.

Method: Data were collected at three moments: initial (T0); after 6 weeks of intervention with game (T1) and final (T2), after 6 weeks without intervention with game. Correlations were calculated between the performance in the game in the different grids (S, M and L) and the balance indicators (Timed-up and Go Test (TUG) and Tinetti test); these tests were compared between the different periods.

Results: Ten elderly people (87.60±7.25 years; 8 women) participated in the study, significantly improving TUG values only between T0-T1 (p=0.002). Values from Tinetti test improved significantly in the two intervention periods (p=0.001; p=0.006). The performance in the grid L showed correlation with the Tinetti test (T0 - ρ = -0.664; p = 0.036) and with the TUG only in the 2nd attempt (T0; r = 0.680; p = 0.030*).

Conclusion: There is a potential benefit of analogue play in improving the risk of falls (TUG) in institutionalized elderly people. The implemented game, at its most demanding level (grid L), seems to fit the rehabilitation context, promoting learning over time.

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Published

14-02-2025

Issue

Section

Original Research Article

How to Cite

Rosa, M., Brites, C., Tarrafa, I., Viamonte, M., Oliveira, P., & Silva, C. G. (2025). The effect of game to promote balance and prevent falls in elderly . Retos, 65, 661-672. https://doi.org/10.47197/retos.v65.111125