Utilizar a tecnologia para fornecer feedback instantâneo e o seu impacto na agilidade pessoal e aprender algumas competências básicas em esgrima com florete

Autores

  • Salah Hadi Hammad College of Physical Education and Sports Sciences / University of Anbar, (Iraq). https://orcid.org/0000-0003-2742-456X
  • Sarah Sami Shabib College of Physical Education and Sports Sciences / University of Basrah, (Iraq)
  • Omar Abdullah Hussein College of Physical Education and Sport Sciences / Tikrit University, (Iraq)
  • Haseen Jijan Sabaar College of Physical Education and Sports Sciences / University of Anbar, (Iraq).
  • Haneen Mohammed Saad College of Physical Education and Sports Sciences / Wasit University, (Iraq)
  • Fouad Hammad Asal College of Physical Education and Sports Sciences / University of Anbar, (Iraq).
  • Marwan Abdul Hamed Yousif College of Physical Education and Sports Sciences / University of Anbar, (Iraq).

DOI:

https://doi.org/10.47197/retos.v71.117193

Palavras-chave:

Tecnologia, retroalimentação, competências básicas, esgrima

Resumo

Objectivo: identificar o impacto destes meios tecnológicos na agilidade e nas competências básicas dos alunos do terceiro ano.

Metodologia da investigação: O investigador utiliza uma abordagem experimental adaptada à naturalidade do estudo, concebendo dois grupos: um grupo de controlo e um grupo experimental. A comunidade de estúdio e a exposição estudada foram compostas por estudantes do terceiro ano da modalidade da manhã da Universidade de Basora/Facultad de Educação Física e Ciências do Desporto, durante o curso académico 2024-2025. Selecionou-se intencionalmente (60) alunos, o que representa 100% do total. Foram divididos aleatoriamente em dois grupos (por sorteio), com 30 alunos em cada grupo. Assim garantiu-se uma distribuição normal dos participantes e evitou sessões.

Resultados: Os resultados mostram uma melhoria na agilidade dos alunos. Isto foi atribuído ao impacto do uso da retroalimentação durante a prática, o que permitiu aos estudantes corrigir erros imediatamente ao mostrar o seu desempenho no ecrã. Isto contribuiu para ajustar a posição corporal e melhorar o desempenho adequado, o que afetou positivamente o desenvolvimento da agilidade.

Conclusões: Pode confirmar que o uso de feedback imediato teve um impacto positivo e eficaz no desenvolvimento das competências motoras e das competências básicas de escrita na exposição de investigação.

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Publicado

17-09-2025

Edição

Secção

Artigos de caráter científico: trabalhos de pesquisas básicas e/ou aplicadas.

Como Citar

Hadi Hammad, S., Sami Shabib, S., Abdullah Hussein, O., Jijan Sabaar, H., Mohammed Saad, H., Hammad Asal, F., & Hamed Yousif, M. A. (2025). Utilizar a tecnologia para fornecer feedback instantâneo e o seu impacto na agilidade pessoal e aprender algumas competências básicas em esgrima com florete. Retos, 71, 1055-1065. https://doi.org/10.47197/retos.v71.117193