Utilizar a tecnologia para fornecer feedback instantâneo e o seu impacto na agilidade pessoal e aprender algumas competências básicas em esgrima com florete
DOI:
https://doi.org/10.47197/retos.v71.117193Palavras-chave:
Tecnologia, retroalimentação, competências básicas, esgrimaResumo
Objectivo: identificar o impacto destes meios tecnológicos na agilidade e nas competências básicas dos alunos do terceiro ano.
Metodologia da investigação: O investigador utiliza uma abordagem experimental adaptada à naturalidade do estudo, concebendo dois grupos: um grupo de controlo e um grupo experimental. A comunidade de estúdio e a exposição estudada foram compostas por estudantes do terceiro ano da modalidade da manhã da Universidade de Basora/Facultad de Educação Física e Ciências do Desporto, durante o curso académico 2024-2025. Selecionou-se intencionalmente (60) alunos, o que representa 100% do total. Foram divididos aleatoriamente em dois grupos (por sorteio), com 30 alunos em cada grupo. Assim garantiu-se uma distribuição normal dos participantes e evitou sessões.
Resultados: Os resultados mostram uma melhoria na agilidade dos alunos. Isto foi atribuído ao impacto do uso da retroalimentação durante a prática, o que permitiu aos estudantes corrigir erros imediatamente ao mostrar o seu desempenho no ecrã. Isto contribuiu para ajustar a posição corporal e melhorar o desempenho adequado, o que afetou positivamente o desenvolvimento da agilidade.
Conclusões: Pode confirmar que o uso de feedback imediato teve um impacto positivo e eficaz no desenvolvimento das competências motoras e das competências básicas de escrita na exposição de investigação.
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Direitos de Autor (c) 2025 Salah Hadi Hammad, Sarah Sami Shabib, Omar Abdullah Hussein, Haseen Jijan Sabaar, Haneen Mohammed Saad, Fouad Hammad Asal, Marwan Abdul Hamed Yousif

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