Efecto de un protocolo modificado de calentamiento Brain Break sobre la función ejecutiva y el estado de ánimo en jugadores de esports
DOI:
https://doi.org/10.47197/retos.v81.118323Palabras clave:
Jugadores de esports, función ejecutiva, calentamiento brain break, estado de ánimoResumen
Introducción: Este estudio examinó los efectos de un protocolo de calentamiento Brain Break modificado, que combinó movimientos físicos estructurados y ejercicios de atención plena, sobre la función ejecutiva y el estado de ánimo en jugadores tailandeses de deportes electrónicos.
Objetivo: Determinar si el calentamiento Brain Break modificado mejora la función ejecutiva y los estados de ánimo en jugadores de deportes electrónicos.
Metodología: Sesenta jugadores fueron clasificados por nivel de habilidad y asignados aleatoriamente a un grupo experimental, que realizó el calentamiento modificado, o a un grupo de control, que efectuó un calentamiento general. La función ejecutiva se evaluó mediante control inhibitorio, tiempo de reacción, cambio de tarea y actualización de la memoria de trabajo. El estado de ánimo y la capacidad de reenfoque se midieron con escalas psicológicas estandarizadas. Se utilizaron análisis estadísticos para comparar los resultados posteriores a la intervención.
Resultados: El protocolo produjo mejoras superiores al control en todas las variables. Los grupos experimentales profesional y amateur mostraron mejor control inhibitorio, mayor rapidez en el cambio de tarea y mayor capacidad de reenfoque. Asimismo, aumentó el vigor y disminuyeron la confusión, depresión, fatiga y enfado. El grupo amateur experimental superó al grupo profesional de control en varios dominios cognitivos.
Discusión: El calentamiento Brain Break modificado actuó como un método eficaz para optimizar la preparación cognitiva y reducir estados psicológicos negativos antes del rendimiento competitivo.
Conclusiones: Los resultados confirman que el calentamiento Brain Break modificado es una estrategia efectiva para mejorar la función ejecutiva y el estado de ánimo en jugadores de deportes electrónicos.
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