Efeitos dos objetivos da participação no lazer digital no bem-estar psicológico da Geração Y: o papel mediador da experiência de fluxo

Autores

DOI:

https://doi.org/10.47197/retos.v80.118841

Palavras-chave:

Lazer digital, experiência de fluxo, bem-estar psicológico, Y geração

Resumo

Objectivo: Este estudo examina o papel mediador da experiência de fluxo na relação entre os objectivos da participação em actividades de lazer digital e o bem-estar psicológico. Investiga também os efeitos diretos destes objetivos na experiência de fluxo e o efeito da experiência de fluxo no bem-estar psicológico.

Metodologia: A amostra foi constituída por 291 indivíduos da Geração Y (com idades compreendidas entre os 29 e os 44 anos), selecionados por amostragem intencional, todos utilizadores ativos de plataformas digitais no seu tempo livre. Os dados foram recolhidos através de três instrumentos padronizados: a Escala de Objetivos da Participação no Lazer Digital (DLPPS), composta por quatro subdimensões (jogos, entretenimento, socialização e comunicação); a Digital Leisure Flow Experience Scale (DLFES), com três subdimensões (experiência, atividade e tempo); e a Escala de Bem-Estar Psicológico (PWBS), com uma estrutura unidimensional positiva.

Resultados: A análise dos dados foi realizada em duas etapas. Em primeiro lugar, foi conduzida uma análise fatorial confirmatória (AFC) para validar os modelos de medição. De seguida, foi utilizada a modelação de equações estruturais (MEE) para examinar os efeitos diretos e mediadores. Os resultados indicam que os objetivos da participação em atividades de lazer digitais têm efeitos positivos significativos tanto na experiência de fluxo (β = 0,914, p < 0,001) como no bem-estar psicológico (β = 0,364, p < 0,001). Além disso, a experiência de fluxo tem um efeito positivo significativo no bem-estar psicológico (β = 0,405, p < 0,001), confirmando o seu papel mediador.

Conclusões: Os resultados sugerem que os Millennials integram significativamente as tecnologias digitais no seu dia-a-dia e que a participação em atividades de lazer digitais melhora o bem-estar psicológico através do efeito mediador da experiência de fluxo. Pesquisas futuras devem considerar a duração e a frequência do uso de lazer digital para prevenir potenciais riscos, como a dependência e os efeitos negativos para a saúde.

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29-04-2026

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Er, B., & Cengiz, R. (2026). Efeitos dos objetivos da participação no lazer digital no bem-estar psicológico da Geração Y: o papel mediador da experiência de fluxo. Retos, 80, 360-373. https://doi.org/10.47197/retos.v80.118841