Effectiveness of a game-based learning model in improving physical fitness and collaboration skills among junior high school students
DOI:
https://doi.org/10.47197/retos.v75.117800Keywords:
Game-Based Learning, Physical Fitness, Collaboration, Junior High School, Physical EducationAbstract
Introduction: Physical Education (PE) is essential for promoting holistic development in junior high school students, including physical fitness and social-emotional skills such as collaboration. Traditional teacher-centered approaches often limit student engagement, emphasizing the need for innovative pedagogical strategies.
Objective: This study aimed to develop and evaluate the effectiveness of a game-based learning model in improving physical fitness and collaborative behaviors among junior high school students.
Methodology: A Research and Development design following the ADDIE model was implemented and validated by five experts in PE and educational media. Effectiveness testing employed a quasi-experimental pretest–posttest control group design involving 73 students in the experimental group and 79 in the control group. Physical fitness was assessed with the Indonesian Student Fitness Test (TKSI), while collaboration was measured using a Likert-scale instrument.
Results: The experimental group showed significant improvements in physical fitness (Mpost = 19.42, SD = 2.37) and collaboration (Mpost = 41.05, SD = 3.08) compared to the control group (Mpost = 14.16, SD = 0.78; 34.23, SD = 3.38). Independent samples t-tests confirmed statistically significant differences: physical fitness t(150) = 18.650, p < 0.001; collaboration t(150) = 12.983, p < 0.001.
Conclusions: Game-based learning effectively enhances physical fitness and strengthens collaborative behaviors, offering an innovative and contextually relevant strategy for PE that promotes engagement, teamwork, and positive social interaction among junior high school students.
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