Development and validation of a quantum learning model based on traditional games to improve physical literacy in primary school students

Authors

  • Prayogi Nurfauzan Universitas Negeri Yogyakarta
  • Guntur Guntur Universitas Negeri Yogyakarta
  • Aris Fajar Pambudi Universitas Negeri Yogyakarta
  • Ade Gusti Ningsih Universitas Negeri Yogyakarta
  • Apriliana Nurulita Nur Fauzi Universitas Negeri Yogyakarta
  • Andika Triansyah Universitas Pendidikan Indonesia
  • Fatma Atik Mulyani Universitas Negeri Yogyakarta
  • St. Nur Almaidah RS. Universitas Negeri Yogyakarta
  • Atina Atina Universitas Sarjanawiyata Tamansiswa
  • Maria Magdalena Sri Wahyuni Universitas Sarjanawiyata Tamansiswa
  • Arief Kuswidyanarko Universitas Negeri Yogyakarta
  • Irene Maria Wato Universitas Negeri Yogyakarta
  • Anna Mariyani Universitas Negeri Yogyakarta
  • Hidayatul Hikmah Universitas Negeri Yogyakarta
  • Amran Amran Universitas Negeri Yogyakarta

DOI:

https://doi.org/10.47197/retos.v69.116823

Keywords:

Physical literacy, Quantum Learning, Traditional Games, Physical Education, Primary School

Abstract

Introduction: Physical literacy is fundamental to the holistic development of students. However, in Indonesia, its implementation at the primary school level remains limited due to teacher misconceptions, a lack of innovative pedagogical models, and low student engagement in physical activities.

Objective: This study aimed to design and evaluate the feasibility, practicality, and effectiveness of a Quantum Learning model incorporating traditional games to enhance physical literacy among primary school students.

Methodology: A Research and Development (R&D) approach was employed, following the ADDIE model. Participants included fifth-grade students from six primary schools in the Paseh District, Bandung Regency. Two instructional design experts and two subject matter experts conducted the validation process. The effectiveness of the model was tested on 34 students from two schools. Data analysis involved Aiken’s V, Cronbach’s Alpha, paired sample t-tests, N-Gain scores, and the Mann–Whitney U test.

Results: The validation results demonstrated a high level of validity (V ≥ 0.894) and good instrument reliability (α > 0.80). The model’s practicality achieved an average score of 94%. Effectiveness testing showed a significant improvement in physical literacy in the experimental group (p < 0.05) with an N-Gain of 0.53 (moderate category), exceeding that of the control group (0.30).

Discussion: The integration of the Quantum Learning framework with culturally rooted traditional games fostered active, enjoyable, and contextually relevant Physical Education (PE) learning experiences aligned with students’ developmental needs and the Merdeka Belajar (Freedom to Learn) policy.

Conclusions: The developed model proved feasible, practical, and effective in improving physical literacy and holds promise for broader adoption in culturally responsive physical education programs.

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19-07-2025

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Nurfauzan, P., Guntur, G., Pambudi , A. F., Ningsih, A. G., Fauzi , A. N. N., Triansyah, A., Mulyani, F. A., Almaidah RS., S. N., Atina, A., Wahyuni, M. M. S., Kuswidyanarko, A., Wato, I. M., Mariyani, A., Hikmah, H., & Amran, A. (2025). Development and validation of a quantum learning model based on traditional games to improve physical literacy in primary school students. Retos, 69, 1401-1418. https://doi.org/10.47197/retos.v69.116823